Graphics Programmer with hands-on experience in rendering techiques using C++, OpenGL, Vulkan, and Unreal Engine 5.
Combines a strong background in mathematics and physics with a deep passion for
low-level graphics optimization and GPU-driven rendering.
Self-employed | Delft, The Netherlands
- Develop frameworks and implement real-time rendering techniques with C++, OpenGL, and Vulkan
- Built custom debugging and visualization tools with ImGui to profile GPU and evaluate pipeline behavior
- Create cinematic automotive visualizations and prototype a third-person shooter game with Unreal Engine 5
Huawei Technologies | Rijswijk, The Netherlands
- Configured both software and hardware for WDM-based optical transmission systems
- Developed and optimized solutions for lab testing, capacity expansion, and software upgrade scenarios
- Liaised regularly with clients(KPN, Vodafone, Orange, etc.) regarding product change notifications and lifecycle
Delft University of Technology, The Netherlands
Harbin Institute of Technology, China
Languages: English(C1), Chinese(Native), Dutch(A2)
Hobbies: Breakdance(14yrs), Photography(5yrs)