A real-time Vulkan renderer supporting multiple 3D model formats (OBJ, FBX, glTF) with texture mapping.
A lightweight framework implementing real-time rendering techniques: PBR, deferred shading, PCF, HDR, MSAA, etc.
A game developed with Unreal Engine 5, incorporating a weapon system, animation, and UI
Car visualization in the studio with camera movement, lighting, and UI